

On each such successful attack, the ghost heals 5 points of damage to itself. Against nonethereal opponents, it adds its Dexterity modifier to attack rolls only.Ī ghost that hits a living target with its incorporeal touch attack drains 1d4 points from any one ability score it selects. Against ethereal opponents, it adds its Strength modifier to attack and damage rolls. Creatures that meet the ghost’s gaze must succeed on a Fortitude save or take 2d10 points of damage and 1d4 points of Charisma damage.Ī ghost that hits a living target with its incorporeal touch attack deals 1d6 points of damage. The save DC against a special attack is equal to 10 + ½ ghost’s HD + ghost’s Cha modifier unless otherwise noted.Ī ghost can blast living beings with a glance, at a range of up to 30 feet. The ghost also gains a manifestation ability plus one to three other special attacks as described below. Against nonethereal creatures, the ghost usually cannot deal physical damage at all but can use its special attacks, if any, when it manifests (see below).Ī ghost retains all the special attacks of the base creature, although those relying on physical contact do not affect nonethereal creatures. When the ghost manifests (see below), its natural armor bonus is +0, but it gains a deflection bonus equal to its Charisma modifier or +1, whichever is higher.Ī ghost retains all the attacks of the base creature, although those relying on physical contact do not affect creatures that are not ethereal.Īgainst ethereal creatures, a ghost uses the base creature’s damage values. Natural armor is the same as the base creature’s but applies only to ethereal encounters. Ghosts have a fly speed of 30 feet, unless the base creature has a higher fly speed, with perfect maneuverability. Size is unchanged.Īll current and future Hit Dice become d12s.

Do not recalculate the creature’s base attack bonus, saves, or skill points.

The creature (referred to hereafter as the base creature) must have a Charisma score of at least 6.Ī ghost uses all the base creature’s statistics and special abilities except as noted here. "Ghost" is an acquired template that can be added to any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.Ī ghost greatly resembles its corporeal form in life, but in some cases the spiritual form is somewhat altered.
